Gamificación en ambientes virtuales de aprendizaje: un cuasi-experimento con estudiantes de Diseño Gráfico

Abstract

Various research studies have shown that gamification significantly motivates and engages students. Current studies are focused on determining new elements that can benefit the processes inherent to learning, including academic performance. Considering current educational issues, in which not only technological factors intervene, but also the interests of those who receive training, a gamified system was designed based on pedagogical strategies mediated by virtual learning environments. The objective of this study was to determine to what extent gamification, as a didactic strategy, can make the experience in virtual learning environments more dynamic in Graphic Design students at Universidad Pontificia Bolivariana, Bucaramanga section. A quasi-experimental quantitative research study was out, involving 52 students. The study showed differences between the control group and the experimental group, confirming that gamification is a potentially effective strategy in increasing academic performance and the learning experience in the students who participated in the study.
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Keywords

Gamification
e-learning
virtual learning environments
graphic design
higher education

How to Cite

Gamificación en ambientes virtuales de aprendizaje: un cuasi-experimento con estudiantes de Diseño Gráfico. (2023). Actualidades Pedagógicas, 79, e1670. https://doi.org/10.19052/ap.vol1.iss79.9